Fields of Fire Vol 1. Normandy practice game end.

So a reader commented that he was interested in seeing if I could clear the first two rows. Like he thought perhaps I didn't realize that clearing them was part of the victory conditions. Damn. I forgot about that part. Now I've got more work to do. Thanks Granger44, at least one of us was … Continue reading Fields of Fire Vol 1. Normandy practice game end.

Fields of Fire Vol 1. Normandy, practice game turns 5-6.

As I begin turn 5, I have an enemy command post in the second row, fourth column. I also have an enemy HMG team in second row, third column and two minefields in the first row, second and third columns. All four of these enemy pieces are stopping up my attack. Fortunately, I had designated … Continue reading Fields of Fire Vol 1. Normandy, practice game turns 5-6.

Fields of Fire Vol. 1. Normandy Practice game turns 3 and 4

As I began turns 3 and 4, it was apparent I wasn't going up the middle anymore. the flanks were the only solution. I needed to out-maneuver the enemy HMG anyway, so my guys were going to go out to the edges of the map and hope for the best. I had forgotten a couple … Continue reading Fields of Fire Vol. 1. Normandy Practice game turns 3 and 4

Fields of Fire Vol. 1. Normandy practice game turns 1-2

So, Fields of fire. A game that gets both high praise and scathing criticism. The high praise comes from it's great immersive gameplay, crushing decision making for the player, a feeling that someone got platoon level game play right, and of course good fun. The criticism stems from a rulebook that many find somewhat incomplete, … Continue reading Fields of Fire Vol. 1. Normandy practice game turns 1-2