After the first two turns, I felt like I was in a good spot. My company was split into two groups. The first was to move on board and secure the first VPO location. The second was to move up the middle, take the multi-level building in the center of the map and turn right … Continue reading SASL Campaign. Mission- Cautious Advance. June ’41. 1.1
Bud and I finally got day three of the Hatten in Flames CG done. It took some doing. During the fall, winter and spring months, it is difficult for us to get together to play. Summertime is when we get most of our playing done. We were unable to finish day three over … Continue reading Hatten in Flames CG1: 11 Jan, 1945
Like virtually everyone else who plays Advanced Squad Leader, I pre-ordered Hatten in Flames when the opportunity arose. When I had it my grubby hands, I was astonished. Two campaigns, a single beautiful map, and one double sided page of rules. No new terrain and no new unit types. Just down and … Continue reading Hatten in Flames CG1: 9 & 10 Jan, 1945
Mike and I got started on day 3 of our Festung Budapest CG and things weren't looking terrible for my Russians. I had won the first two days, and felt I was in an OK position. I hadn't suffered much damage and learned my lesson about field phones, but I couldn't help … Continue reading Festung Budapest CGIII: City of Eternal Heroes. To the End
Mike and I sat down to slug it out in the streets of Budapest for day 2 of our CG. As recounted in my last blog entry on this CG, I had made fairly solid progress in the north (the Russian right) against some less than eager Hungarian troops, and while they put up … Continue reading Festung Budapest. CGIII City of Eternal Heroes. 3 Feb, 1945
After a preliminary scenario to get the feel of Festung Budapest, and for Mike to get the ASL feel back, we embarked upon Campaign Game III: City of Eternal Heroes. The Russian juggernaut in 1945 rolled into Buda and Pest to finish the Hungarian and German forces holding the city. Our campaign takes … Continue reading Festung Budapest. CGIII City of Eternal Heroes: 2 Feb, 1945
It's no secret to the people I play regularly that if I can choose, I would rather play big ASL. By which I mean big, meaty scenarios, lots of units and lots of stuff going on, perhaps not completable in a single day. These kind of games have a different feel … Continue reading Festung Budapest CG III and Valor of the Guards CG IV. I like BIG ASL.