Like virtually everyone else who plays Advanced Squad Leader, I pre-ordered Hatten in Flames when the opportunity arose. When I had it my grubby hands, I was astonished. Two campaigns, a single beautiful map, and one double sided page of rules. No new terrain and no new unit types. Just down and … Continue reading Hatten in Flames CG1: 9 & 10 Jan, 1945
Mike and I got started on day 3 of our Festung Budapest CG and things weren't looking terrible for my Russians. I had won the first two days, and felt I was in an OK position. I hadn't suffered much damage and learned my lesson about field phones, but I couldn't help … Continue reading Festung Budapest CGIII: City of Eternal Heroes. To the End
Mike and I sat down to slug it out in the streets of Budapest for day 2 of our CG. As recounted in my last blog entry on this CG, I had made fairly solid progress in the north (the Russian right) against some less than eager Hungarian troops, and while they put up … Continue reading Festung Budapest. CGIII City of Eternal Heroes. 3 Feb, 1945
After a preliminary scenario to get the feel of Festung Budapest, and for Mike to get the ASL feel back, we embarked upon Campaign Game III: City of Eternal Heroes. The Russian juggernaut in 1945 rolled into Buda and Pest to finish the Hungarian and German forces holding the city. Our campaign takes … Continue reading Festung Budapest. CGIII City of Eternal Heroes: 2 Feb, 1945
It's no secret to the people I play regularly that if I can choose, I would rather play big ASL. By which I mean big, meaty scenarios, lots of units and lots of stuff going on, perhaps not completable in a single day. These kind of games have a different feel … Continue reading Festung Budapest CG III and Valor of the Guards CG IV. I like BIG ASL.