Hatten in Flames CG1: 9 & 10 Jan, 1945

      Like virtually everyone else who plays Advanced Squad Leader, I pre-ordered Hatten in Flames when the opportunity arose.  When I had it my grubby hands, I was astonished.  Two campaigns, a single beautiful map, and one double sided page of rules.  No new terrain and no new unit types.  Just down and … Continue reading Hatten in Flames CG1: 9 & 10 Jan, 1945

AP34 Bocage Blockage and some other ponderings.

      I normally post a nice AAR of my games after playing them, complete with pictures and whiny commentary.  For a recent ASL scenario I played however, I won't be making much fuss about it. The reason is simple:  AP34 Bocage Blockage went well enough, hell I almost pulled out a win.  Steve … Continue reading AP34 Bocage Blockage and some other ponderings.

Festung Budapest CGIII: City of Eternal Heroes. To the End

      Mike and I got started on day 3 of our Festung Budapest CG and things weren't looking terrible for my Russians.  I had won the first two days, and felt I was in an OK position.  I hadn't suffered much damage and learned my lesson about field phones, but I couldn't help … Continue reading Festung Budapest CGIII: City of Eternal Heroes. To the End

My last three months. A summary

  Well, it's been three months since I last confess...…….er…….submitted a blog post.  Things got sideways for me.  Very busy, a stint in the hospital, a kid graduating college, end of the season at work and things just piled up.  Fortunately, I was able to keep up  with my squad leader games, so a lot … Continue reading My last three months. A summary

Festung Budapest. CGIII City of Eternal Heroes. 3 Feb, 1945

  Mike and I sat down to slug it out in the streets of Budapest for day 2 of our CG.  As recounted in my last blog entry on this CG, I had made fairly solid progress in the north (the Russian right) against some less than eager Hungarian troops, and while they put up … Continue reading Festung Budapest. CGIII City of Eternal Heroes. 3 Feb, 1945

TAC 6 Counterattack at Villers-Bocage

  Let me start by saying I just must have missed something, because I didn't get this scenario. It looks great on paper.  British, Germans, Normandy.  Hedgerows, elite infantry, Cromwells, Tigers and a Firefly.  Sweet, right? It was my turn to attack, and so my German infantry and armor of Schwere SS Panzer-Abteilung 101 were … Continue reading TAC 6 Counterattack at Villers-Bocage

Festung Budapest. CGIII City of Eternal Heroes: 2 Feb, 1945

    After a preliminary scenario to get the feel of Festung Budapest, and for Mike to get the ASL feel back, we embarked upon Campaign Game III: City of Eternal Heroes. The Russian juggernaut in 1945 rolled into Buda and Pest to finish the Hungarian and German forces holding the city.  Our campaign takes … Continue reading Festung Budapest. CGIII City of Eternal Heroes: 2 Feb, 1945

TAC 1 Dropping off at Maleme?

  Well, I love ASL because of all the cool stuff you can re-create.  Armored clashes, infantry scuffles, the entire battle of Stalingrad, crossing rivers on boats, gliders and ...........  Paradrops. Pierce Mason is a man on a mission.  He's got like 500 games all going on at the same time and wants to play … Continue reading TAC 1 Dropping off at Maleme?

Berlin: Red Vengeance 1 Tactical Doctrine

  I have owned Berlin: Red Vengeance almost as long as I have been playing ASL.  After collecting all the needed core modules and such, B:RV was the first non official ASL product I ever bought. One of my first PBEM (not VASL) games was B:RV 2  Run For Your Lives against Xavier Vitry many … Continue reading Berlin: Red Vengeance 1 Tactical Doctrine

ASL 87 Good Night Sweet Prince

  Thumbing through my scenarios looking for one to play via PBEM on VASL (only recently figured out what happened to my computer and VASL from before) I stopped on 87 Good Night Sweet Prince.  I have never played one of the two(?) scenarios with the Nimbus motorcycles.  After asking for an opponent at Game … Continue reading ASL 87 Good Night Sweet Prince